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AI Insights · Timothy · January 2022

Top 5 Boxing Games on Android in Brazil - Q4 2021

Explore the performance of the top 5 boxing games on Android in Brazil during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games on Android in Brazil - Q4 2021

During the fourth quarter of 2021, the top 5 boxing games on the Android platform in Brazil showcased diverse trends in downloads, revenue, and active users. Here's a closer look at their performance:

Gym Heros: Fighting Game from Fighting Arena experienced fluctuating weekly downloads, starting at around 32K at the beginning of the quarter and ending with a peak of 36.6K by the last week of December. The game also saw a gradual increase in weekly revenue, reaching up to $9 in late November. Active users initially declined from 111K to 76K but showed a resurgence towards the end of the quarter, finishing with approximately 118K.

Punchy Race: Run & Fight Game by CASUAL AZUR GAMES demonstrated a significant spike in weekly downloads, peaking at about 129K in mid-December before dropping to 83K by the end of the month. Active users followed a similar pattern, rising sharply to 137K and concluding the quarter with nearly 140K. Revenue for the game remained low, with a slight increase to $2 in the final week.

Real Boxing 2 from Vivid Games S.A. maintained steady weekly revenue throughout the quarter, averaging around $200, with a slight dip to $119 in mid-December. Weekly downloads ranged from 19.8K at the start to 11.3K by the end of December. Active users declined from 30.5K to 18.3K over the quarter.

I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, showed varied download numbers, starting at 25.3K and closing the quarter at 17.8K. The game's active users decreased from 72K to around 51K. Revenue remained relatively low, with a notable peak at $17 in late November.

Lastly, Karate Fighter: Fighting Games by Fighting Arena had a consistent download rate, ranging from 19.6K at the start to 13.7K at the end of the quarter. Active users exhibited minor fluctuations, ending the quarter at approximately 45.3K. Revenue for this game was minimal throughout the period.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022